![]() ![]() The Gift: Junior finds Yum-Yum standing on a bridge, and gives her a balloon as a gift.Pac-Man arrives to protect him by eating a Power Pellet, turning Blinky and Yum-Yum into blue ghosts, and Ms. He gets out of the yard to see Yum-Yum Blinky, not accepting the potential relationship, tries to chase Jr. Pac-Man gets out of his house to play, and he sees Blinky alongside his daughter, Yum-Yum. This game features three intermissions, which are similar to the ones found in Ms. Pac-Man and Yum-Yum (the daughter of Blinky). ![]() The game's intermissions center around the developing relationship between Jr. Intermissions now play at the end of rounds 1, 3, 5, 7 and 9 instead of rounds 2, 5, 9, 13 and 17 due to the longer maze length.Due to the extended length of the mazes, harder difficulties are now present in earlier rounds, with faster speed and shorter Energizer effects.Pac-Man lives now animate (specifically, his propeller cap). The bonus item now changes dots to larger dots when it passes over one, but can also destroy Energizers after the bonus item is present for a period of time.The mazes change between every round instead of every 2-3 rounds.As a result, the camera now scrolls based on Jr. The mazes are three times as wide in comparison to its predecessors.The colors for the ghosts are slightly different.The original maze, which would normally scroll. Any large 50 point dots present in the maze when a life is lost will also disappear from the maze upon losing a life. If the bonus item reaches an Energizer while it is off-screen, it will not explode until enters sight if a life is lost during this event, the Energizer will not be lost. When an item passes through an Energizer after said item is present in the maze for a period of time, it will explode upon contact with the Energizer destroying and removing both the item and Energizer from the maze now posing a threat to the player. Pac-Man more than regular dots but award 50 points. When an item passes through dots, they will become larger dots that slow down Jr. The bonus items affect dots and Energizers when an item passes over them. Pac-Man, they will appear in on top of the Ghost House and bounces around the maze. Pac-Man eats several dots, which can be eaten for bonus points. Like its predecessors, bonus items appear within each level (they are now mostly toys instead of fruit) after Jr. All the ghosts pursue Pac-Man just as they did in Pac-Man (including Tim, whom targets Jr. Pac-Man, the ghosts will only briefly scatter at the start of the round before beginning to chase Jr. Pac-Man's mazes do not feature any Warp Tunnels. If a ghost goes off screen, they will reverse direction to enter sight again. Pac-Man moves across the maze, the camera will scroll along with him as he travels horizontally, though it will not follow any ghosts making them obscured from view if they are far from the maze. Pac-Man are now about three times as wide in comparison to the previous games. Compared to its predecessors, the mazes in Jr. Pac-Man features seven different mazes throughout the game. An extra life is awarded after reaching 10,000 points, though depending on the settings, this can either be 15,000 points, 20,000 points or no extra life bonus. Depending on the maze, four to six Energizers are present within the maze. In later rounds, the game speed increases, the ghosts become more aggressive and the Energizer effects are shortened. Pac-Man eats an Energizer, he will gain the temporary ability to eat the ghosts for bonus points. Pac-Man is caught by a ghost, he will lose a life. The round is cleared when all the dots and Energizers within the stage are eaten. Pac-Man as he attempts to eat all the dots within the maze while avoiding the four ghosts that pursue him in the maze: Blinky, Pinky, Inky and newcomer Tim. Pac-Man follows similar gameplay to its predecessors, Pac-Man and Ms. ![]()
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